Now that all of the characters had been unwrapped I was able to import the models into Mudbox where I could scupt in detail on a very high polygon version of the model.
DETECTIVE
I imported my Detecive model into Mudbox first and started scultping in the detail
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I started by sculpting the head, the hair wasn't imported as it didn't need any scultping, it would instead be imported later. When sculpting the detective's head I wanted to add age yet healthy and strong |
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Next I sculpted the body, showing some of the chest muscle through the shirt |
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I then did the jacket |
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Here is the finished sculpted high poly model of the Detective |
STRONG ROBBER
Now I imported the Strong Robber and began sculpting him
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I began with the head and also gave the Strong Robber age by adding wrinkles, I added a scar to his left cheek and also stubble where his facial hair will be |
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I then sculpted the afro, this was fairly easy and only required a stamp and a lot of polygons |
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After the head I moved onto the body, sculpting the hands and jacket. I added a texture effect to the turtle neck to make it look different from the jacket |
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Next I did the shoes and pants, showing thigh muscle through the tight part of the pants higher up |
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This is the finished high poly Strong Robber |
POLICE OFFICER
Next up I began the sculpting for the Police Officer
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The Police Officer is younger than the previous characters so he isn't as aged, I added skin pores and creases to the neck. I gave the glasses screws and texture to the hat and badge. The head was also given hair in this stage |
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I added more shape to the arms, creases and buttons to the shirt and pockets as well as detail to the badge |
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Here I added laces to the shoes and added a belt & buckle |
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Here is the finished Police Officer high poly |
SMALL ROBBER
Lastly the Small Robber was all that was left to be sculpted
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I added texture and detail to the mask, with creases that show an agry expression. The skin also had pores added |
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Next I added buttons and texture to the shirt, along with creases to the shirt and gloves. The necklace was also detailed and the chest |
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I added textures and stiching effects to the jeans, also giving lost of creases in folded areas similar to that expected of jeans. The belt was then detailed and the shoes |
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This is the finished high poly Small Robber |
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